I must be crazy
May. 8th, 2008 09:42 pmIntroducing Transmontania MUSH, a North American wildlife simulation role play.
I have one hoof poised over the precipice. MUSH site established and running. Rudimentary web page describing it was thrown together this evening.
Now there's a contact address, and a login screen (and logins for the god Manitou and his wizard assistants Loon, Coyote, and Equus have been established.) Guest logins that will let you view the first scenery will follow in a day or two, I hope.
I don't foresee this giving any competition to FurryMUCK, because it's much more limited and controlled. But let's see if there's enough interest to make it fly for a while...
I have one hoof poised over the precipice. MUSH site established and running. Rudimentary web page describing it was thrown together this evening.
Now there's a contact address, and a login screen (and logins for the god Manitou and his wizard assistants Loon, Coyote, and Equus have been established.) Guest logins that will let you view the first scenery will follow in a day or two, I hope.
I don't foresee this giving any competition to FurryMUCK, because it's much more limited and controlled. But let's see if there's enough interest to make it fly for a while...
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Date: 2008-05-09 03:21 am (UTC)no subject
Date: 2008-05-09 03:22 am (UTC)no subject
Date: 2008-05-09 03:40 am (UTC)There will be no land or territorial ownership at all. Everything will be laid out by a builder wiz whose responsibility consists of providing sufficient and suitable habitat for the species that appear. No doubt we'll see some squabbling over leadership, just as you find in real animal society, but nothing like the culture wars that incinerated WS, I hope. The emphasis is on interaction and cooperation. Terrayme did that. So did Klondike and Zetan at times. At the beginning I'm going to ask potential players to limit themselves to just two characters, though. The species list will be tightly restricted at first, and the number of top carnivores rigidly controlled in order to maintain a lifelike balance. Probably no cougars will be accepted until there are a fair number of other species flourishing. Yes, there will be a number of slots for wolves, coyotes, and foxes, as well as a bobcat or two and perhaps an eagle or two once the aerial environment exists. I'll provide automated small prey in some unobtrusive form, because everyone is going to have to eat regularly or suffer health consequences. I'm planning to use the ubiquitous "money" of the MUSH to serve as health and welfare points. Characters will be "paid" for grazing or browsing (in the case of herbivores) or for successful hunting or fishing (in the case of the predator) and "charged" for strenuous activity (like climbing mountain trails or running to escape threats.) Altruism and barter will be possible. Outright robbery may not be permitted, but con games and swindles probably will occur if it gets rolling with enough players. It will be possible to die of starvation, thirst, illness or injury. Those who choose to mark themselves as potential prey may choose as well to die if a predator should attack them. If they do that, the successful hunter will receive a percentage of their "life points." No combat rules or judges though. Such an outcome must be mutually agreed upon by the participants or it won't happen.
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Date: 2008-05-09 03:43 am (UTC)no subject
Date: 2008-05-09 03:45 am (UTC)no subject
Date: 2008-05-09 11:34 am (UTC)no subject
Date: 2008-05-09 11:59 am (UTC)However, I doubt you will see Storm around there since I gave up on the MUCKs years ago.
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Date: 2008-05-09 12:07 pm (UTC)I'm using the MUSH environment to achieve something here, but it's not intended to be like a typical MUCK. There's actually a set of specific goals.
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Date: 2008-05-09 12:14 pm (UTC)I will say that I always liked the MUCK environment far better than Second Life. I never really got the appeal of SL nor why people would devote so much time, energy and money into something like that.
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Date: 2008-05-09 12:41 pm (UTC)I have seen WoW demonstrated several times. The actual play of the game is quite repellent to me, but I will admit that the amount of artwork that has gone into scenery is staggering.
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Date: 2008-05-09 12:52 pm (UTC)While I have never played WoW, I do play Everquest II and I adore the gameplay and artwork. To me it is a fancy version of DnD to some extent.
I have never seen SL either. I refused to buy into that whole deal even though I have a friend or two that are hooves deep into. I'm pretty sure that Shadow still owns/operates several things there.
*nods* Indeed. I agree on the comparision of television to a book. A text based MUCK seems far more stimulating to the imagination than some web/pc based simulator like SL where you get to show off your coding skills or spend hours upon hours just tweaking how your avatar looks.
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Date: 2008-05-09 02:26 pm (UTC)It's been several years, but fortunately I think I have all my code backed up so I can steal from it if need be. This idea will require some rather different coding of a type I've never had to do, not having been a wiz before.
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Date: 2008-05-09 10:16 pm (UTC)This would be therianthropic roleplaying, yes? I have ties to predator and prey concepts, so I could get into whatever roles were appropriate.
I am sorely tempted... please keep me updated (and include me on any mailing list for this you may create). I currently have occasional time devoted to other games and would gladly shift focus :)
Light and laughter,
SongCoyote
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Date: 2008-05-10 01:15 am (UTC)no subject
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Date: 2008-05-10 01:27 am (UTC)no subject
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Date: 2008-05-10 06:41 pm (UTC)no subject
Date: 2008-05-10 07:11 pm (UTC)no subject
Date: 2008-05-13 04:27 am (UTC)I'm glad building will be distinct from RP, there should be one master build with varied terrain, versus the spoke-wheel every-territory-has-grasslands-and-a-river crud.
Not so sure about the having to eat and graze thing, though. I much prefer freeform RP. Will see, though ... unfortunately still stuck without Internet access at home :(
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Date: 2008-05-13 06:08 am (UTC)Err, hmm ... "... The premise we are examining is the behavior of animals if they had sentient rationality and language communication similar to that of humans. ..."
Isn't the proper term sapient? I thought sentient, commonly confused with sapient, meant an ability to think, feel and make decisions, which qualifies most "real life" animal species whereas sapient describes an ability for complex reasoning and problemsolving?
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Date: 2008-05-13 06:19 am (UTC)I remember having fun playing Terrayme, but my memory is so poor and its been so long, I wouldn't have a clue to revive her.
I guess, in the end, it'd be best to just create new, original characters ... but for some reason that feels daunting to consider, as though I were somehow past my prime. I guess I'll see.
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Date: 2008-05-13 10:30 am (UTC)no subject
Date: 2008-05-13 10:41 am (UTC)Eating and drinking are an essential part of the environment because they enforce movement. Grazing creatures cannot hide out in one "safe" place indefinitely because their food sources will deteriorate. They have to move about. Predators are forced to move because their prey moves and because of territorial competition for prey. Weather conditions, wildfires, and so forth also affect the food supply and thus the distribution of species. I want to enter those elements, as well as seasonal weather effects, into the picture.
I don't anticipate anything as obtrusive as the robotic prey we saw on WS, though. Just that it will be necessary to find a spot where food is available and say something like "eat" or "hunt". Hunters will deal with a die roll and probability situation on whether they are successful on any given attempt. Everyone will expend some energy on looking for food and obtaining it. I believe even WoW contains elements similar to this. (I know those who have companion animals such as wolves or horses are required to find food for them, for instance.)
Territory is being built in a much more realistic sort of geography, and energy costs for moving about will be assessed, yes. I'm open to suggestions on the geography, though I reserve the right of ultimate control there. Species that normally build dens of some sort will be able to do so, of course.
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Date: 2008-05-13 04:29 pm (UTC)Will river crossings be considered? Easiest in late summer when the rivers are at their lowest, deep water in early spring with the melt and in the autumn if its very rainy with potential for flooding, potentially iced over during winter?
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Date: 2008-05-13 04:39 pm (UTC)As for the need to eat, yep, if you RP something that takes literally hours you may start getting hunger pangs. You can choose to ignore them for a while though. Actually starving to death is going to take days or weeks for most critters. The need to drink is more urgent, but even that can usually be resisted for a couple of days. I'm after more realism wherever I can achieve it, because I'm interested in something that doesn't just ape human behavior. I want the "human sapience" (your choice of word) confined to a physical body with the limitations (and extra abilities) of an animal. In some rudimentary ways, I can enforce that by coding, and I'm going to give it a try.
Another way of putting this, borrowing the concept from
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Date: 2008-05-14 09:59 pm (UTC)I haven't had time yet to check it out properly. I will. But I'm tempted to try something geeky myself and see if I can't figure out a way to fire up the old C64 and use that to connect.
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Date: 2008-05-14 10:48 pm (UTC)TinyFugue is the client of choice under Linux. I recommend MuckClient for use under Windoze. I think there's one for the Macintosh environment that's named after a seige engine or something: Trebuchet? I'm not sure of the name.