Furry worlds
Dec. 29th, 2008 10:28 amLifted from
ecmajor's FurAffinity blog post:
I'll choose the world of my characters Argos and Fennec, the one about which I've written the most, rather than the post-apocalyptic world of Jake and Chrysios or the classical mythology inspired world of Menander.
0. What is your furry world like?
Green and largely unspoiled by industrial pollution because the technology is approximately that of the late eighteenth or early nineteenth century in say England or Scandinavia.
1. Do humans exist in your furry world? If so, how do they treat/how are they treated by the furries?
There are no humans, no simians, no primates. Apparently never have been. The dominant intelligent species are mammalian, bipedal, but descended from lines that resemble our larger carnivores and herbivores: canine, feline, mustelid, equine, cervine, etc. Some of the larger rodents and lagomorphs are represented, such as the hare and the squirrel.
2. Do non-morphic animals exist in your furry world? If so, how do they treat/how are they treated by the furries?
Yes, there are quadrupedal mammals (sheep, some cattle types, and small rodents like mice) as well as birds, fish, and reptiles that we would recognize as "perfectly normal."
3. Do non-mammalian “furries” exist in your furry world? If so, how do they treat/how are they treated by the mammal-furries?
There are no non-mammalian intelligent/sapient species, at least not yet.
4. Do other mythological creatures (dragons etc.) exist in your furry world? If so, how do they treat/how are they treated by the furries?
There are no creatures analogous to dragons, unicorns, manticores, etc.
5. Does Magic operate in your furry world? If so, rate its frequency and power on a scale of 1 to 10. (the higher the rating the more common and/or powerful magic is).
There is no magic, nor any psi powers such as telepathy or teleportation. Some individuals may claim to be seers or spirit mediums, but the validity of their claims is as much unproven as it is in our own world.
6. Describe the technology level of your furry world?
Pre-industrial revolution, though it's very likely that in large population centers such as Chatton-on-the-Sea there are experimenters and engineers at work on ideas that will lead to electric lighting, radio communication, the steam engine, and similar advances.
7. On a scale of 1 to 10 how animal-like are furries in your world? (the higher the rating, the more animalistic the furries in your world).
Probably something like a 5 or 6 I guess. The individual species retain traits and specialized abilities typical of their genetic stock, so canines have a greater sense of smell and hearing, for instance, while hervibores may be the fastest runners with the most endurance. Instincts are largely suppressed by civilized living, just as they are in humans in our own world. Social convention and mores override instinct in most cases, though it can still be felt as a nagging impulse and under real stress may come to the forefront.
8. How do the different furry “species” get along in your furry world?
On the whole pretty well. Because clan lines are not geographically established, a mixture of species from both predator and prey, carnivore and herbivore lines are found in all areas. Not to say that there is no crime, because piracy, theft, and general bullying even to the point of terrorism have already played a role in the books I've written; but there is no war between nations or cities, no standing armies, and little "interracial friction." There is no organized religion beyond a sort of generalized "Taoist" viewpoint that keeps everyone aware that all actions have consequences and the golden rule should be observed if at all possible. There are local sheriffs and police forces, but they spend more time finding lost cubs than tracking down robbers or murderers.
Antisocial behavior is considered pathological, and individuals who are prone to such may be ostracized, cast out, or placed under social sanctions similar to Amish "shunning." The population is relatively sparse, however, so there may be pockets where these outcasts band together. I just haven't exposed anything of the sort yet.
I'll choose the world of my characters Argos and Fennec, the one about which I've written the most, rather than the post-apocalyptic world of Jake and Chrysios or the classical mythology inspired world of Menander.
0. What is your furry world like?
Green and largely unspoiled by industrial pollution because the technology is approximately that of the late eighteenth or early nineteenth century in say England or Scandinavia.
1. Do humans exist in your furry world? If so, how do they treat/how are they treated by the furries?
There are no humans, no simians, no primates. Apparently never have been. The dominant intelligent species are mammalian, bipedal, but descended from lines that resemble our larger carnivores and herbivores: canine, feline, mustelid, equine, cervine, etc. Some of the larger rodents and lagomorphs are represented, such as the hare and the squirrel.
2. Do non-morphic animals exist in your furry world? If so, how do they treat/how are they treated by the furries?
Yes, there are quadrupedal mammals (sheep, some cattle types, and small rodents like mice) as well as birds, fish, and reptiles that we would recognize as "perfectly normal."
3. Do non-mammalian “furries” exist in your furry world? If so, how do they treat/how are they treated by the mammal-furries?
There are no non-mammalian intelligent/sapient species, at least not yet.
4. Do other mythological creatures (dragons etc.) exist in your furry world? If so, how do they treat/how are they treated by the furries?
There are no creatures analogous to dragons, unicorns, manticores, etc.
5. Does Magic operate in your furry world? If so, rate its frequency and power on a scale of 1 to 10. (the higher the rating the more common and/or powerful magic is).
There is no magic, nor any psi powers such as telepathy or teleportation. Some individuals may claim to be seers or spirit mediums, but the validity of their claims is as much unproven as it is in our own world.
6. Describe the technology level of your furry world?
Pre-industrial revolution, though it's very likely that in large population centers such as Chatton-on-the-Sea there are experimenters and engineers at work on ideas that will lead to electric lighting, radio communication, the steam engine, and similar advances.
7. On a scale of 1 to 10 how animal-like are furries in your world? (the higher the rating, the more animalistic the furries in your world).
Probably something like a 5 or 6 I guess. The individual species retain traits and specialized abilities typical of their genetic stock, so canines have a greater sense of smell and hearing, for instance, while hervibores may be the fastest runners with the most endurance. Instincts are largely suppressed by civilized living, just as they are in humans in our own world. Social convention and mores override instinct in most cases, though it can still be felt as a nagging impulse and under real stress may come to the forefront.
8. How do the different furry “species” get along in your furry world?
On the whole pretty well. Because clan lines are not geographically established, a mixture of species from both predator and prey, carnivore and herbivore lines are found in all areas. Not to say that there is no crime, because piracy, theft, and general bullying even to the point of terrorism have already played a role in the books I've written; but there is no war between nations or cities, no standing armies, and little "interracial friction." There is no organized religion beyond a sort of generalized "Taoist" viewpoint that keeps everyone aware that all actions have consequences and the golden rule should be observed if at all possible. There are local sheriffs and police forces, but they spend more time finding lost cubs than tracking down robbers or murderers.
Antisocial behavior is considered pathological, and individuals who are prone to such may be ostracized, cast out, or placed under social sanctions similar to Amish "shunning." The population is relatively sparse, however, so there may be pockets where these outcasts band together. I just haven't exposed anything of the sort yet.
no subject
Date: 2008-12-29 05:45 pm (UTC)*whuffles* that means I don't exist in your world..
*snuffles* Waaaahhh! *sniff*
*hides his horn* I'm a horse, honest! erm.. I'm not mythical.. nope..
no subject
Date: 2008-12-29 06:07 pm (UTC)You'd be at home in the world of Menander. In fact, Menander himself is descended from the line of Pegasus, and has functional wings that he keeps concealed by a sort of magic. I'm sure the same would work for your horn so you could hide out among ordinary horses as Menander does. Of course, those are all quad characters.
If you want a world where a bipedal unicorn might exist, then that post-apocalyptic realm in which Jake and Chrysios live is your target. Chrysios is a quad pegasus. Unicorns and dragons are mentioned as existing in what would be Asia Minor or the Urals, but none appeared in Taking Flight. Jake and Chrysios plan to travel to exotic parts of their world, and should eventually encounter such beings, who might be either quad or bipedal.
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Date: 2008-12-30 06:03 pm (UTC)Well, I'm sold.
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Date: 2008-12-30 06:08 pm (UTC)Menander of Alexandria is about the attempted revenge of the Olympian gods against the family of a rebellious pegasus type. As such it of course contains "gods" who might just as well be a powerful and long-lived alien race. Religious references are limited to memories of ancient temples, prophecies, and priests, all long gone by the time the main story takes place.
no subject
Date: 2008-12-31 04:15 pm (UTC)